Unnatural Consequences 2014-

Infor­ma­tion

Concept: Tanya Ury

Work­shops – a collec­tion of works:

Take a piece of paper; draw a face; fold the paper over to conceal the face – only a neck can now be seen; pass the paper on to the next in line, who will draw a torso to the waist; the proce­dure is then repeated and the next partic­i­pant draws legs to the knees, followed by another who draws calves, and the last person in line draws the feet.

The whole modus operandi can of course alter­na­tively be conducted with words: a story is begun — the paper folded over, to reveal only one or two connecting words, such as ​“and” or ​“then”, which will enable the next player to continue the story, and so on, till the end.

This tradi­tional children’s pencil-and-paper activity is also called ​“Exquisite Corpse” from the Surre­alist artists’ version of the game.

The tech­nique was invented by Surre­al­ists and is similar to an old parlour game called Conse­quences in which players write in turn on a sheet of paper, fold it to conceal part of the writing, and then pass it to the next player for a further contri­bu­tion. Surre­alism prin­cipal founder André Breton reported that it started in fun, but became playful and even­tu­ally enriching. Breton said the diver­sion started about 1925, but Pierre Reverdy wrote that it started much earlier, at least before 1918. In a variant now known as picture conse­quences, instead of sentences, portions of a person were drawn.1

Divided into groups of five, work­shop contrib­u­tors produce several poetic narra­tives and in a second phase surreal images, that may be exhib­ited later. To heighten the intrigue of this game, long banners of paper (as well as inks) are provided and time will be allowed for group members to discuss a story­line amongst them­selves, before passing the paper on to the next group.

Costume is often worn in the work­place: a suit, a nurses outfit, police regalia — in the army, a mili­tary uniform. Work­shop contrib­u­tors will have collected and brought along maga­zine cuttings of various uniforms and social symbols, to assist them as an extra game element in devel­oping this Unnat­ural Conse­quences in which portrayed char­ac­ters may be illus­trated wearing formal or army costume.

Invented stories might encom­pass diverse philoso­phies including an imag­ined life in the mili­tary or other regi­mented lifestyles, to reflect and parody our vision of nation and society, past and present. In the context of EL-DE-Haus and the Hair Shirt Army exhi­bi­tion, which inti­mates an army that did not protect its people, an army that served badly or a ghost army of victims, the uniform is a perversion.

In everyday clothing we reveal ourselves: to which social grouping we belong or aspire, to which culture and to which orien­ta­tion — sexual or polit­ical. Offi­cial wear stan­dard­ises but with the Unnat­ural Conse­quences tactic of discred­iting the uniform the normal Conse­quences game is exploded and the game becomes a social statement.

1 en​.wikipedia​.org/​wiki/…

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